Welcome to the second edition of our monthly newsletter!
Welcome to the second edition of our monthly newsletter!
As we are gearing into Phase 2 of development, we’d like to share some of our goals for the month of March.
Animation updates including:
- Auto attack animations
- Walking animations
- Running animations
- Turning animations
- Weapon ability animations
- Improved projectile animations
Combat updates including:
- Integration of new armor types (cloth & leather)
- Integration of armor abilities (9 new total abilities)
- Integration of combat potions
- Integration of mediation ability (faster HP gain when standing still)
- Base damage and other values adjustable on database
- Haste (speed of auto-attack) integrated on the database
- Synchronized cast-time matching up with animations
- Integration of combat arena (fight arena with rewards chest unlocked to winning team)
- Introduction of monsters
- Introduction of town guards
- Players will be immune for short duration upon respawning
- Bug fixes
UI updates including:
- Splash screen
- TOS/EULA
- Integration of friend list
- Party System – group up with friends & fight those that are not in party
- Ability to cast on target from party frame
- Ability to target player (see information like equipped items + HP)
- Integration of arena queue system
- Integration of emotes/emote inventory
Misc.
- /stuck command to take players back to spawn point